TheHouse
Posted: June 2nd, 2005 at 12:23pm
Now that Texas Hold'em King 2 and Medieval Kings Chess 2 are out, we'd like some feedback from you on how to make the games better. Any suggestions on game improvements or problems you have with the game would be great.
fburton
Posted: June 3rd, 2005 at 3:59pm
if you can make the THK2 not lock up/freeze up during the deal, that would be great.
also, can you change what username is displayed? since it truncates to 5 characters, my username when playing online looks rediculous
also, can you change what username is displayed? since it truncates to 5 characters, my username when playing online looks rediculous
fburton
Posted: June 6th, 2005 at 4:28pm
more details:
for example, i have created a game with $250 & $500 blinds.. if I start a new game (with $500) and join that game, it will lock up EVERY TIME I hit the big blind position if I only have $500 (exactly the amount of the big blind). The first card deals and then it freezes. I lose my money and have to cancel the game.. then go back out and start all over again.
It locks up during the deal at other times as well, and all I can do is use the back button then quit the game.. at which point I lose the initial buy-in and any winnings I may have had. :(
for example, i have created a game with $250 & $500 blinds.. if I start a new game (with $500) and join that game, it will lock up EVERY TIME I hit the big blind position if I only have $500 (exactly the amount of the big blind). The first card deals and then it freezes. I lose my money and have to cancel the game.. then go back out and start all over again.
It locks up during the deal at other times as well, and all I can do is use the back button then quit the game.. at which point I lose the initial buy-in and any winnings I may have had. :(
crimson_fox
Posted: June 6th, 2005 at 4:53pm
I'm really impressed on how much MKC has improved in version 2. I'm waiting for the blackberries to get rolled out so I can get some matches going with some co-workers!
crimson_fox
Posted: June 6th, 2005 at 5:01pm
Only drawback is the players are short ATM.
Would it be possible to set up a web interface for online play? That should bring on more players.
Would it be possible to set up a web interface for online play? That should bring on more players.
crimson_fox
Posted: June 6th, 2005 at 5:09pm
Nevermind, just found the "battlefield" at the web site... very cool!
crimson_fox
Posted: June 7th, 2005 at 1:51am
A nice feature would be the option or a key to invert the board. This would be handy for black in player vs player matches. It feels odd playing the black side from the opposite end of the board.
bobdavisnpf
Posted: June 18th, 2005 at 4:18pm
MKC2 is great, I like it but I am new to chess. A suggested-move feature would be great. An "are you sure?" feature to second-guess stupid moves would be a big help too. An AI vs AI mid-game toggle could give a view several moves forward into whether a player had an advantage. I'd combine AI-vs-AI mid-game with a multiple-move step-forward & step-back, say 3 or 4 moves deep. That would make MKC2 as much a tutor as a practice aid, for people trying to learn (or re-learn) how to play chess.
Cheers,
Bob
Cheers,
Bob
kjaslow
Posted: June 21st, 2005 at 1:41pm
The polling is a battery-killer. A better way to be notified of an opponent's moves or at least some control over the frequency of the polling. And perhaps the option to have an e-mail (ideally a PIN e-mail, so it can make a different sound than a normal e-mail) sent when a move has been made.
When playing against the computer, or even another player, how about some option to turn on/off the backlight when a move is made, rather than just vibration. (The light should go on just before the animation.)
An indicator that your opponent has sent a message would also be handy. Right now, it seems that the only way to know if a message has been sent is to check after making a move. Maybe I'm missing something in the interface.
How about the ability to confirm a move before sending. So, if I have a 'fat finger' episode, I can retract the mistake before I send the move to my opponent.
Maybe a request to take back a move after it's been sent that gets sent to my opponent before they make their next move? No point in a game ending because the mistaken move is a game-killer. And if the opponent agrees, then the move is retracted.
Ok, that's good for now... Thanks for the opportunity to send feedback. Great game!
When playing against the computer, or even another player, how about some option to turn on/off the backlight when a move is made, rather than just vibration. (The light should go on just before the animation.)
An indicator that your opponent has sent a message would also be handy. Right now, it seems that the only way to know if a message has been sent is to check after making a move. Maybe I'm missing something in the interface.
How about the ability to confirm a move before sending. So, if I have a 'fat finger' episode, I can retract the mistake before I send the move to my opponent.
Maybe a request to take back a move after it's been sent that gets sent to my opponent before they make their next move? No point in a game ending because the mistaken move is a game-killer. And if the opponent agrees, then the move is retracted.
Ok, that's good for now... Thanks for the opportunity to send feedback. Great game!
dwaggie
Posted: June 28th, 2005 at 6:44pm
MKC2 needs a 'staunton' set or another very basic diagram-esque set, as well as the option to have simple-colored squares. I'm not particularly concerned with how 'nice' the program looks, but would like more clear pieces. :>
Also as stated above, the option to invert the board would be very welcome for black. I have yet to actually find an opponent, but I look forward to the occasion. :>
-Kysh
Also as stated above, the option to invert the board would be very welcome for black. I have yet to actually find an opponent, but I look forward to the occasion. :>
-Kysh
